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  #1  
Old 04-21-2007, 09:29 AM
Kimchi Kimchi is offline
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Make uLaunchELF CD


How do I make a uLaunchELF bootable cd? It that can't be don't than how you guys use the uLaunchELF software? Can I use it with a thumbdrive?

Last edited by Kimchi; 04-21-2007 at 10:36 AM.
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  #2  
Old 04-21-2007, 11:07 AM
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ps2dragon ps2dragon is offline
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Quote:
Originally Posted by Kimchi View Post
How do I make a uLaunchELF bootable cd? It that can't be don't than how you guys use the uLaunchELF software? Can I use it with a thumbdrive?
If you already have a mod-chip or use something like swap magic to boot your ps2 backups, then you can also use this method to boot the CD with uLaunchELF on it. Below is how to create a CD with uLaunchELF if you still need to know how. Yes you can use it from a USB device like a thumbdrive, just make sure it's formated in FAT32 format. You can do this in Windows by right-clicking the drive and selecting Format.

Although, if you don't have a mod-chip or some way to boot PS2 backups, then you first need to learn how to get your first file (ps2 exploit) onto your PS2 memory card. You will need to ask this question in the SwapMod, NoMod& Exploit Discussion forums if you can't find the answer searching through the forums.


HOW TO CREATE A ULAUNCHELF CD...

WHAT YOU NEED
  • Program called CDGenPS2 (last version is 3.0 as far as I know), just do a google search and you should be able to find it.
  • SYSTEM.CNF file (you can create this yourself in notepad, or use the one attached to this post.
  • uncompressed BOOT.ELF file inside the uLaunchELF v4.12.zip file, which you can get here. Please rename this file to BOOT.ELF for use on the CD, or uLaunchELF will not load.
HOW TO MAKE THE CD
  1. Create a new SYSTEM.CNF from scratch using Windows Notepad, or use the SYSTEM.CNF that I attached to this post and edit if necessary. Note that if you make your own from scratch, you have to press the <Enter> key on your keyboard at the end of the last line and then save it. I added both NTSC and PAL to the file so it will work in either TV format.
    Code:
    BOOT2 = cdrom0:\BOOT.ELF;1
    VER = 1.00
    VMODE = NTSC/PAL
  2. Open CDGenPS2 and drag the SYSTEM.CNF into the main window of the program
  3. Right-click on the SYSTEM.CNF file in CDGenPS2 and select Edit
  4. Click on Fix LBA checkbox and enter 12331 in the activated LBA textbox and click OK. Note, that I got this info from the "CD Walkthrough Guide" located here.
  5. Drag the BOOT.ELF file into the CDGenPS2 main window, which was taken from the uLaunchELF v4.12.zip file.
  6. Click on the VOL button to the left of the main window and give your CD a volume label and click OK. Note that this step is not necessary. Attached is a screen shot of what this should look like.
  7. Click on the IMG button to the left of main window, choose what type of image file format you want to save it in (ex: ISO or .BIN file).
  8. Burn the image file in your favourite burning software and you're DONE!
Or you can just download the pre-made ISO I already made of uLaunchELF v4.12 here.
Attached Images
File Type: gif cdgenps2_uLE-ISO.gif (11.1 KB, 464 views)
Attached Files
File Type: zip SYSTEM.ZIP (173 Bytes, 500 views)
__________________
Hardware: PS2 v7 (GH-022) NTSC | Crystal Chip 2.0 Pro SLE | Sony Network Adapter | 300GB Segate HDD
Software: uLaunchELF 4.28 | HDLoader 0.8c | HDL_Dump 0.8.6+GUI | SMS 2.8 (Rev.5)
My Projects: uLaunchELF - skins/template | skin template readme | documentation (contributor)

Last edited by ps2dragon; 08-22-2008 at 08:32 AM. Reason: Fixed reference to "uncompressed BOOT.ELF"
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  #3  
Old 04-22-2007, 06:54 AM
Kimchi Kimchi is offline
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THANKS! Got another question. Is there anyway to save the game saves as game name instate of the data name ( BASLUS-20941 )?
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  #4  
Old 04-22-2007, 07:10 AM
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Bootlegninja Bootlegninja is offline
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Quote:
Originally Posted by Kimchi View Post
THANKS! Got another question. Is there anyway to save the game saves as game name instate of the data name ( BASLUS-20941 )?

yes. in ule's file browser press L1 and press SQUARE to select the option for GAME TITLE + Details

From there you would do your normal routine of copying and then PSUpasting to your target media.
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  #5  
Old 04-22-2007, 08:13 AM
Kimchi Kimchi is offline
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I didi not know anything with PSUpasting. Is there any tutorial on how to use the uLaunchELF? so I could just copy the psu file and paste it back to the memory card and the game save should work normal?
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Old 04-22-2007, 08:28 AM
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basicly a .psu file is the generic gamesave format that uLE uses. It will pack the entire save folder and contents into the one file and restore as well. its basicly similar to codebreaker handling .cbs gamesaves or for that matter Action Repay Max handling .max gamesaves.

To create the .ps2 you would have ule's file browser up.

you would highlight the folder of the save you want to backup and press R1 Then just select COPY

Then just navigate to your target media and press R1 again and select PSUPaste.

This will create the psu gamesave.

To restore, highlight the .psu file press R1 and select copy

Now just navigate to whichever MC you want to restore it to and press R1 and select PSUPaste

This will restore you save to exactly the way you had it when it was first on your memory card.
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  #7  
Old 04-22-2007, 08:34 AM
Kimchi Kimchi is offline
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So I could use uLauncherELF to copy the codebreaker codes to the MC?
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  #8  
Old 04-22-2007, 08:37 AM
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No. codebreaker can only handle its codes.
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  #9  
Old 04-22-2007, 08:42 AM
Kimchi Kimchi is offline
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ok. Thanks! How about any user menu on using uLaunchELF? I don't really know how this copy and paste works... I can highlight the files I want to copy by adding a * sign beside it and just copy? and it should copy all the files that has a * beside it?
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Old 04-22-2007, 08:49 AM
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Bootlegninja Bootlegninja is offline
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Quote:
Originally Posted by Kimchi View Post
ok. Thanks! How about any user menu on using uLaunchELF? I don't really know how this copy and paste works... I can highlight the files I want to copy by adding a * sign beside it and just copy? and it should copy all the files that has a * beside it?
if its only one file/folder, no * is needed. if your doing multiple, then yes the * is needed.
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  #11  
Old 04-22-2007, 08:11 PM
dlanor dlanor is offline
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Quote:
Originally Posted by Kimchi View Post
ok. Thanks! How about any user menu on using uLaunchELF? I don't really know how this copy and paste works... I can highlight the files I want to copy by adding a * sign beside it and just copy? and it should copy all the files that has a * beside it?
Like Bootlegninja said, anything marked by '*'-symbols will be included by the 'Copy' (or 'Cut') command, and if nothing is marked that way then the currently highlighted object will be the only one included. But here are some additional tips on how to use this efficiently:

Pressing the 'Square' button will invert the marking state of all objects in the current folder, and doing this with nothing marked will thus mark all files/folders. So if you do this in the MC root before using 'Copy', and then navigate to an HDD folder and use 'psuPaste', that will backup each folder from that memory card to a separate PSU file in the HDD folder.

Another useful fact is that there are two variables in the CNF file which may be set to gain additional information in the PSU filenames. Those variables can not be set by normal config menus though, so you will need to edit the CNF file in a text editor to fix it. These and many other special features are clearly described in the comments of the CNF file that is included with each uLE release package. Here follows a relevant quote from that file, relating how to adjust the PSU filename format, as well as the PSU overwrite behaviour on destination name conflicts.

Quote:
Originally Posted by uLE Doc's in release copy of LAUNCHELF.CNF
Code:
# ----------------------------------------------------------------------
# From v3.92 Two options for PSU gamesave files are saved here.
# Set PSU_HugeNames non-zero to make PSU names contain both original
# gamesave folder names and the gamesave titles (from icon.sys).
# Set PSU_DateNames non-zero to make PSU names contain a timestamp from
# the original save data, appended to the normal name.
# Both options can be set simultaneously, for very detailed names, like:
# "BESLES-5245800_Disgaea(1) Ep.1 LV1_2006-07-23_14-46-33.psu"
# As yet they are not available in config menus. Use TextEditor instead.
# ----------------------------------------------------------------------
PSU_HugeNames = 0
PSU_DateNames = 0
# ----------------------------------------------------------------------
# PSU_NoOverwrite was added in v3.93, to eliminate redundant backups.
# It's only useful to set it non-zero when PSU_DateNames is also set, as
# it is otherwise ignored. When used, backup of timestamped PSU files
# check for an identical PSU filename at the destination, and if such
# a file already exists the operation exits without error, as if a new
# backup had been made. Thus you can select all saves on an MC and use
# psuPaste to backup only those that have changed since last time.
# This improvement was contributed by 'ffgriever' at ps2-scene.
# ----------------------------------------------------------------------
PSU_NoOverwrite = 0
# ----------------------------------------------------------------------
Hopefully that is clear enough, but just to clarify it even further, if you want to activate all three of those flags properly, then you need to edit the three relevant lines to be something like this:

PSU_HugeNames = 1
PSU_DateNames = 1
PSU_NoOverwrite = 1

If you haven't read through that CNF file before, then you really should do so now, as it contains the only fully up-to-date documentation on many uLE features, and is also the only proper source for information on those uLE features not available through the normal configuration menus.

Best regards: dlanor

Last edited by dlanor; 04-22-2007 at 08:36 PM.
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  #12  
Old 04-22-2007, 08:29 PM
dlanor dlanor is offline
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Quote:
Originally Posted by Bootlegninja View Post
No. codebreaker can only handle its codes.
That is both true and false.

It is true that only CodeBreaker itself can install newly downloaded cheats to the MC, or handle user editing of those cheats, to add new cheats to the MC folder.

But once such a folder has been created by CodeBreaker it is possible to use uLE for copying that folder to another memory card, even for use on another PS2. In such copying it shouldn't matter if you do it directly from one MC to another MC using normal 'Paste', or if you do it indirectly via a PSU file created and later restored by 'psuPaste'. Either way should work fine.

So existing cheat sets saved to the "mc0:/PCB/" folder may be backed up and otherwise handled just like any normal gamesave. However, this might not be true of other file copiers than uLE, as they may not always preserve all the file/folder attributes and timestamps, like uLE can do in MC-to-MC 'Paste' or in all 'psuPaste' operations.

This also means that even with uLE it's a very bad idea to use normal 'Paste' in copying such stuff to/from non-MC media, as that will cause some of the file/folder attributes and timestamps to be lost. That's one of the main reasons why we created 'psuPaste'. (Another reason is the inability of PC filesystems to handle some PS2 filenames.)

Best regards: dlanor
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Old 04-23-2007, 07:56 AM
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Bootlegninja Bootlegninja is offline
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Quote:
Originally Posted by dlanor
That is both true and false.
You're right. I thought about that about an hour into my shift at work.

Quote:
Originally Posted by dlanor
It is true that only CodeBreaker itself can install newly downloaded cheats to the MC, or handle user editing of those cheats, to add new cheats to the MC folder.
I completely forgot about CB using the MC for code storeage when the hdd isn't present (on 9.x +) since I haven't used a version that relied solely on mc in a long while now.

Quote:
Originally Posted by dlanor
But once such a folder has been created by CodeBreaker it is possible to use uLE for copying that folder to another memory card, even for use on another PS2. In such copying it shouldn't matter if you do it directly from one MC to another MC using normal 'Paste', or if you do it indirectly via a PSU file created and later restored by 'psuPaste'. Either way should work fine.

So existing cheat sets saved to the "mc0:/PCB/" folder may be backed up and otherwise handled just like any normal gamesave. However, this might not be true of other file copiers than uLE, as they may not always preserve all the file/folder attributes and timestamps, like uLE can do in MC-to-MC 'Paste' or in all 'psuPaste' operations.

This also means that even with uLE it's a very bad idea to use normal 'Paste' in copying such stuff to/from non-MC media, as that will cause some of the file/folder attributes and timestamps to be lost. That's one of the main reasons why we created 'psuPaste'. (Another reason is the inability of PC filesystems to handle some PS2 filenames.)
Yeah, I do all my saves like you just described there. Any more I rarely use the regular paste function for any gamesave related tasks. But I appreciate that you brought the detail to better answer Kimchi.
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